Tuesday, 12 May 2009
Saturday, 24 January 2009
FFR (Flash Flash Revolution)
Canon In WHEE played by MyDreamName
(Video not working? Go to http://www.flashflashrevolution.com/profile/MyDreamName/replay/41650891/)!
Hey there guys. MDN here. Today I will be talking about FFR. It is not only a game, but a community. Also, the game can be as easy or as difficult as you want. :D Do not believe me? Just look at me go in that easy song. Yes, the difficulty of that song is 'easy'. There are much harder songs for you gurus out there, and much easier (Yes, still much easier) songs for the beginners out there. One of the features I liked about the game was that one could go and change which keys activate which arrows, because you know, the default arrow keys just don't do it for me. You can also 'speed' up the game, which I found neat. Now, I know you are wondering "WTF why do you want to speed up the game?" but you want to speed up the game because the time range for perfects is longer the more you speed it up, and also the timing for each of the arrows are just the same, it just waits before sending them out and sends them out faster. Follow the beats, doods!
Anyway, let me talk about that community. I haven't really experienced it much, because as I am writing this essay I am only 0.02 years (about a week) old on my FFR account. But, what I have seen so far is welcoming. Along with the forum, the site also has a MySpace kind of thing with the profiles, which I found neat. In the profiles are also chat systems, like those in Kongregate. I say the commmunity is pretty cool.
Two thumbs up to FFR!
For my last trick, I am going to pull a Jayisgames here: You can sign up on www.flashflashrevolution.com but make sure to put me as the guy who referred you. Maybe then I'll get to some stupid super high status like Jayisgames on Kongregate! Ha!
Anyway, see you guys in my next review.
~MDN
Friday, 16 January 2009
Name changes!
- Wizky (now MDN) has had his name changed to Wizko
- Steel Walrus will be having a name change - we are not sure yet, but there are many ideas. Suggest yours on the IRC channel!
Tuesday, 6 January 2009
New Console reviewer...
-ShadowFerret
Email at no-life-here@hotmail.com to suggest a game to be reviewed!
Monday, 5 January 2009
Color Infection 2 Review


Sunday, 4 January 2009
Win Review
Hi, and today (for my first review), I'm going to review a recent edition to http://www.kongregate.com/, Win. This game was inspired by the Shootorials that Kongregate put out which you create a simple side scrolling game where you shot ships and collect power ups. This particular one was created by moderator PopUpPirate.Win's game objective is really simple. Shoot ships to collect power-ups which will eventually lead to the ships destruction. Power-ups include things such as health boosts and ships being exploded. You also have a health meter (bar in green), which will deplete as you get hit, and should have you destroyed when your health reaches 0. But on this game... it's different. You see on this one, you go into negative health, so that means you can stay on with -1,000,000 health and still be able to shoot down the ships.
Graphics - It's good for a flash time, the sense of detail for the background is better than some games that have been created by Shootorial and the detail on everything is good with the graphics. - 8/10
Audio/Sound - Doesn't have any... perfect... - 10/10
Gameplay - The gameplay is generally good, but, as with all side scrolling shooters in planes, it does get very dull and boring after a while. - 6/10
Controls - The controls are really simple and easy to grasp. Great control system! - 10/10
Replayability - You might find this a quick 5 minute game, but not enough to come back and play it loads of times. - 5/10
Final Rating - 4/5
-ShadowFerret
Flash Element TD2 Review
GRAPHICS: (8/10): The text can be easily read on their backgrounds, you can tell whether you can or cannot build somewhere, the towers are the same colour as their element, so you can tell which element you need for certain towers, and the maps have fine detail. There are quality settings also for slower computers. My only criticisms would be for the towers to have more detail than a rectangle with a square, or a circle with a line through it.
SOUND: (9/10): There are different sound effects for each towers firing, death sounds, starting comments for each type of creep (eg. STICK TOGETHER TEAM for grouped creeps), round completion comments for each type of creep (eg. Safety in number my arse! for grouped creeps) and sounds for rolling over some of the buttons (not all of them though, only a minority). The voices can be turned off in the Options menu if you don't like them, or you can turn off all sound by rolling over the speaker icon and using the slider.
GAMEPLAY: (9/10): 50 levels of of fun on three different maps, for Easy, Medium and Hard difficulties. There are several different types of creep with different abilities, different towers available when you own each element, and a box to display information about certain creeps, which activates when you select one of them. There's a token system too, where you win 10 tokens if you complete 7 rounds, with a Boss creep(s) at on each 7th round, which can be spent on some different things in the Store tab after each level. The game can be fast-forwarded, which is also a nice addition.
CONTROLS: (10/10): Mouse controlled completely, although you can use hotkeys to place towers, and some other hotkeys to do various things like open the options, spawn the next wave or mute.
DIFFICULTY: (7/10): The game gets pretty hard fast, pushing you to buy more towers and upgrade your current ones whilst preparing for the boss, done at a good pace on each map type, so this works with their difficulties well.
REPLAYABILITY: (7/10): After you complete each difficulty, you can select another, more difficult one, which each have different path layouts.
OVERALL SUMMARY (8/10): Looks good, sounds good, plays good. Overall fun game, I recommend you give this a play.
